Best Children’s App (pre-readers)
An app on iOS, Windows or Android that stimulates a child’s learning or creativity. (Ages 0 – 8).
Best Children’s App (older kids)
An app on iOS, Windows or Android that stimulates a child’s learning or creativity. (Ages 8-16).
Innovation Award (best use of emerging technology)
An emerging technology can include but is not limited to AR/ VR, 3D printing, social media, coding skills, Internet of Things.
Learning Award: Best School Based Curriculum
Used in schools or after school programs or a curriculum offered for home consumers.
Best Hardware or Peripheral Device
Can include anything from “glasses”, wristwear, tablets, phones, geo-location devices, robots, printers, scanners, wearables – to name a few. If you can hold it in your hand then it’s hardware.
Best Content Distribution Platform
Channels that aggregate kids (video, text, images, TV or other content includes but are not limited to places like Netflix, Nickelodeon, Dreamworks, National Geographic Kids, YouTube Kids, BrainPop.
Best Physical/Digital Experience
Combines a physical object (a doll, a game piece, a robot) along with movement from the user.
Best “Maker” Spirit Toy or Service
The maker spirit encourages kid’s mastery over their environment. Whether it’s coding or building a physical object, it stresses open ended exploration and creation.
Most Creative Experience
Painting, music, writing, collaboration drama, multimedia, animation website building – fostering creative experiences through media.
Pioneer Award to Person or Team Furthering Digital Kids
A person or company who has changed the course of kids interactive media for the better.
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